Videolinki
Author: Yuri Smirnov . Topic: clever things . Posted: 05.02.2010, 22:33.
Perhaps I should explain to those who literally and figuratively Subscribe to this blog, when he was still devoted entirely to futurology. Does topical roll in recent months toward the creative thinking that the prediction of my "giving up"? No, I mean: in the end the two topics in this tape will take approximately an equal place.
Personally for me the two topics are inseparable:
1. Intuitive forecasting methods are similar techniques for generating ideas.
2. Good ideas are a "genetic material" good effects, "pushing" the event to the desired future.
By the way, in predicting long-used method of collective generation of ideas, and in TRIZ - a method of forecasting on the basis of authorization knots. ![]()
Whereupon turn to the prediction that I made, based on the well-known approach Denis Gabor: "The future can not be predicted, but you can invent." ![]()
What videolinki
Recently prepared a small survey on the topic "The Future of Television". We must pay tribute to the developers, thanks to which we will soon find a huge selection of convenient ways to deliver us the desired video content. Along the way, have any suggestions for developers of interactive TV: a technology to provide interactive transition between a film of characters and objects themselves subjects. The creators of video requires a tool to easily assign the so-called videolinki "Moving Pictures" heroes and objects of TV shows, movies, videos. "Click" on videolinkam mouse, stylus, palm, special remote control, etc., the viewer can easily jump to more video about the characters, the parallel plot lines, etc. Optional: with the appropriate technological capabilities videolinki can be a convenient and intuitive connection with the audience sponsored videos (for example, when you videolinka in the studio goes "management team").
As you can see, videolinki - similar to traditional text hyperlinks, transferred to videoprostranstvo (even closer analogue - interactive animated banners, videos and games).
Meaning videolinkov to when creating the so-called interactive video completely eliminate or minimize the traditional text menu. Text menus - this is in any case, turning the viewer into a reader at least for a few moments (ie, distraction from the plot). Videolinki - a navigation within the cluster means themselves content online content online. It's deeper involvement in the video, the ability to "reach out" to the objects videorealnosti, to join with them in the "emotional connection".
Examples
1. Videolinki will generate a separate line TV / film / video art, based on a kind of "giperssylochnom assembly. The spectator himself "mounts" in real time the final film, defines its overall duration and sequence of subjects. The task of a writer, director, operator - to pick up a set of fragments and link them so videolinkami to the viewer in any order you see the fragments are solid, complete impression and logically coherent plot. Aerobatics: to see if a different order of fragments different reading of the film as a whole (including - opposite meaning).
2. Videolinki will overshadow a lot of the secondary plot inserts and transitions, which often only serves the interest rate transmission and the viewer. Programs will be more dynamic, and viewers will choose what additional information to use. Really, every viewer will prefer to learn more about his cute characters and less - of those to whom he is indifferent.
3. If the feedback from the live studio videolinki provide remote viewers to influence events in the studio. The audience, sitting on this side of the screen, will not only vote for the participants of the show, but also produce a lot of other actions, the choice of camera angles to replace the lead.
4. Videolinki make advertising a truly interactive and involving the. For example, imagine that while watching the transfer screen suddenly begins to fill ... fish. Send resumes only when you are their "catch". If your catch in a month will amount to, say 1,000 fish - you are entitled to a discount online fishing stores.
Technology
But how to turn into an interactive game regular TV or yutubovsky video?
Manually defined contours of objects (for the subsequent appointment of videolinkov) - process time consuming (although for short clips - a perfectly acceptable). A software system for pattern recognition at this stage of their development, perhaps, be too often make mistakes. But there is a way to make them "smarter" in our lifetimes. ![]()
I remember the legend that the participants of the first color television had densely namazyvatsya monstrously bright make-up: another apparatus that eventually turns them into walking "dead". Well, we too can "help" the current system of recognition.
So, the heroes of the plot dealt special radiometki, and digital video camera shall complete detector tags. All trapped in the focus of the camera moving and fixed tags automatically superimposed on the flow of personnel and are encoded with the video information. During the subsequent processing of the video special recognition program, focusing on the tags, automatically finds the edges of each object. Detection of boundaries of objects can be quite crude: for example, a zone of interactivity for a person can serve as an oval, for the car - a rectangle, etc. Above all, the boundaries of "ovals" and other figures never intersect and never moved too close (on the approach of, say, two players on the field of "ovals" will dynamically shrink in size). Then the audience will be quite easy to manipulate videoobektami.
Video Surfing
Depending on the device, it can be done with the help of a computer mouse, style, hands, pointer control with laser target designation and button activation videolinka etc.
Very interesting creative challenge - to ensure a return to the previous movie (or any roller chain, on which you came into this scene branch). Plain text menu, or "bread crumbs" - not organic to the technology. Perhaps the authors will excel and invent a variety of options: from rotating at the upper edge of the screen with balls "avatars" of the heroes of previous commercials - before emerging at the end of movie lights, characters, through whom he can return.
Actually, I believe that most will be distributed enclosed and semi-cluster content online - so that the viewer is not too far away from the main plot, but always returned to him and watched the end. For video-surfing - even more exciting, addictive and unpredictable "sport" than "text" surfing.
Half-closed cluster - a group of subjects related videolinkami, some of which led to other videoklasteram or to regular web pages (eg, via the website or advertiser, the blog author's roller etc.).
Closed clusters - have no external outputs in general (this is a pdf-file with only internal navigation).
Open clusters have multiple outputs to external sources, will be characterized for the educational, encyclopedic video projects, thematic videokollektsy generated by the technology of social networks, etc.
Also, the use of open formats in feature and documentary films, in the author's television will testify to the confidence of their creator in their abilities ("My audience does not go away from me: he was a little stroll, nadyshitsya" online Real Madrid - and will return in my film).
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I liked very exciting move from a flat space in 3 D