When the hardware capabilities of video processors, storage devices and transmission data will grow more than today, to any of the developers will come to mind to go beyond the limitations of the traditional “one screen – one projection.” Hence there is only one step before the invention of “facet” pixels.
The definition of “facet” is already used in relation to some of the new developments, such as: FED-displays, ultra-thin image sensor or photographic lenses. But I have in mind something other, namely the possibility to project multiple images from one screen.
So, imagine a screen that consists, suppose, of a million facet pixels*. In turn, every facet pixel is a microscopic semi-sphere, consisting, for example, of the 256 facets (only, gentlemen, please, do not carp at the figures: they can be quite different, now I’m just explaining the general principles of the “facet-screen”). Every facet shows at any time one of 256 colors autonomously from the rest of 255. Screen is controlled with 256 controllers, each of which is responsible for the image, which will see the audience, that is in one of the 256 sectors of the hemisphere around the screen (in the reality a part of the controllers will be switched off so as not to waste resources on “heating” zones, where the audience may not be). For each controller is rigidly fixed one facet of every facet pixel. It allows to translate its own separate image in every of the 256 areas of the space.
* For comparison, 200,000 ordinary pixels form the body-image standard definition (SDTV), HDTV-image – over 2 million pixels, UHDTV-picture – over 33 million pixels.
Now let’s see what can be gained with so intricate technical product.
To start we’ll cross faceted screen with already existing eye-tracking technology, which allow to trace eye movements.
As an example of this technology is the device eyebox2 with the ability to trace the direction of people views up to 15 degrees at a distance of about 10meters.
According to the developers, eyebox2 should be useful first and foremost in the advertisement because with the help of it is easy to fix, what parts of the billboard attracted attention of pedestrians and to “revive” the picture as soon as someone gave a concerned look. Personally, I think that in this obsessive quality eye-tracking technology will only hasten the inevitable death of traditional advertising. But the second application of eyebox2 – as the user interface of computers, televisions, appliances, and other devices that should be using the “power look” – has, in my opinion, much more market opportunities. And a bunch of “eye-tracking + faceted screen” can ever be truly “sweet couple” of sales. Here are just three options for its use:
1. Information booths on the streets, stations, and corporate offices. Person who needs help, “chooses” with view on the faceted screen menu choice and thus causes a submenu. So, moving from point to point, the man receives an answer to his question within seconds. At the same time, a few more people may look at the stand for the answers to another question.
2. Interactive cinema. With the system described above the audience can control watching the scene: somebody focuses on one character, one on another, someone will change the point of observation to get a better look of things covered by heroes, and somebody generally “will go out” in the next room, to observe the secondary, but more likeable characters. Naturally, the possibility of changing the angles must be included in the finished film product.
3. Online training. Faceted screen is used instead of the school board or university audience. The disciples (students) can solve tasks at different speeds, and the teacher can monitor their progress and help those lagging behind and complicate the task for honors pupils.
Video technology already render habitable their niche in the fashion world (video tattoos on the skin and clothing), and interior design. The facet pixels technology has a chance to open a new incredible page in the architecture.
Firstly it is necessary to turn the faceted screen into one-sided transparent glass: those who are in the building will see through this glass out, those who are outside will see broadcasted screen image. Thus, a house from glass and metal turns into a house, the outer surface of which is faced with faceted screens (transparent to those who are in the areas of the house). Screens broadcast in different directions or images of building structures of various shapes, textures and colors, or the image of the point in the sky, which the real home hides from the observer. In other words, the walls of a real home broadcast virtual three-dimensional architectural object and observers who are in different points of space see different perspectives of the virtual object.
During the construction of a “video-houses” familiar architectural forms are used: a box, cube, cylinder, sphere, etc. But when the house will begin “broadcast” pedestrians and passengers will see fascinating metamorphosis: cube turns into a cylinder, cylinder – in a ball, a ball – in a medieval castle, the castle – in the Roman Coliseum, etc. Broadcast can be static: then in the morning, driving to work, we will see one city in the evening – very different. In everyday life we will see one, at a holiday – very different.
I believe that there is no need to worry about lost in the virtual video cities: passengers by then will be transported solely with automatic transport, and every pedestrian will have a personal guide in the mobile phone.
The eternal question: what for? It is not serious for me.
And what for houses in which each floor rotates in its own direction and with its own speed are building today all over the world? For that, that the soul wants diversity.
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